openvisengine/worklog.md

1032 lines
64 KiB
Markdown
Executable file
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Worklog — AVA (Advanced Visualization Agent)
Project: Audio-reactive visualization agent (AVS-style scripting, 3-band spectrum detection,
predictive beat tracking). Built as a Next.js 16 web app (reference implementation) plus a
Rust/Vulkan scaffold for the future native cross-platform export.
User requirements:
- 3-band detection: Bass 20–100 Hz, Mid 700 Hz–2 kHz, High 7 kHz–16 kHz (user-adjustable)
- Beat detection from bass + beat PREDICTION (keeps beat when bass drops out)
- Green dot beat indicator + "Set Beat" tap-tempo button
- AVS-style custom visualization script editor: edit, save as default, save to file, load from file
- Help section with variables/functions reference
- 5 preset scripts (user provided real Winamp AVS presets on Google Drive)
- Rust + Vulkan target for Linux/Windows/macOS export (scaffold + blueprint delivered here)
---
Task ID: 1
Agent: main (Z.ai Code)
Task: Project inspection + Google Drive preset retrieval
Work Log:
- Verified dev server running on port 3000 (Next.js 16.1.3, dev.log clean)
- Fetched Google Drive folder (public) — extracted 5 file IDs and downloaded all files:
- "Synth-C - Gap The Mind.avs" (12.5 KB)
- "zamuz - wonder 'bout.avs" (34 KB)
- "Synth-C - Quantization.avs" (14.8 KB)
- "zamuz - keep tryin'.avs" (19 KB)
- "zamuz - vorticity (brain activity remix).avs" (17 KB)
- Parsed binary AVS format (null-terminated strings): extracted Superscope code, Texer II
configs, movement expressions. These are scene classics from visbot.net.
- Decided engine design: AVS-eel-flavored expression language (if/above/below/equal/rand,
getspec/getosc-equivalents sv/v, reg-free flat variables) so the presets port naturally.
Stage Summary:
- All 5 original presets secured and understood; will be adapted to the AVA script dialect
(originals preserved as downloadable files in public/avs-originals/).
- Core engine architecture defined: expression compiler, script parser, BeatTracker (PLL-style
predictor + tap tempo), AudioEngine (WebAudio FFT, mic/file/demo synth), canvas renderer.
---
Task ID: 2
Agent: main (Z.ai Code)
Task: Project setup — deps, Prisma schema, DB, original preset files
Work Log:
- Installed jszip (for the Rust scaffold zip download API)
- Prisma schema rewritten: `Preset` (name/author/description/content/isBuiltIn, unique name)
and `Settings` (defaultScript + bandConfig + beatConfig JSON) — ran `bun run db:push` OK
- Copied the 5 original Winamp .avs binaries to public/avs-originals/ (downloadable from UI)
Stage Summary:
- DB ready; jszip available; originals served at /avs-originals/*.avs
---
Task ID: 3
Agent: main (Z.ai Code)
Task: AVA core engine libraries (src/lib/ava/*)
Work Log:
- types.ts — BandConfig / BeatConfig / BandLevels / BeatFrame + defaults
(bass 20–100 Hz, mid 700–2000 Hz, high 7000–16000 Hz as requested)
- expression.ts — full expression compiler: tokenizer → recursive-descent parser → closure
tree. AVS-eel flavored: if() is LAZY, && / || short-circuit, ternary, ^ power (right-assoc),
assignment valid inside call args + ternary branches (if(cond, x=1, x=2) works),
newline & ';' statement separators (newlines inside parens ignored), '#'/'//' comments,
deterministic hash rand(seed). 30+ functions incl. above/below/equal/band/bor/bnot/frac.
- script.ts — text format parser: header keys (name/author/description/mode/blend/persist/
linewidth) + [init]/[frame]/[beat]/[point] sections, error objects with section+line,
validateScript() never throws.
- beat.ts — BeatTracker: rolling-average energy detection w/ threshold+minInterval+floor,
interval learning (median + EMA period lock, spread gating), PLL-style phase predictor that
keeps firing beats when bass drops (confidence-gated, slowly decays), tap() tempo learning.
- audio.ts — AudioEngine: WebAudio AnalyserNode FFT 8192 (~5.4 Hz bins), byte-spectrum band
averaging with attack 35ms / release 220ms smoothing; sources: demo (synthesized techno:
kick 160→43Hz sweep, snare bandpass 1.8k, hats HP 8.2k, saw bassline — audible + analyzable),
mic (never routed to speakers), file (loops, audible). getWave/getSpectrum for scripts.
- presets.ts — 5 built-in presets ADAPTED from the user's real AVS files:
Gap The Mind (radial warp rings), wonder 'bout (bass-spawned expanding rings),
Quantization (grid-snapped dot rings), keep tryin' (bass burst dots + swirl),
vorticity (twisting spiral arms) + STARTER_TEMPLATE.
- engine.ts — AvaEngine: rAF loop (bands → beat → env → frame/beat progs → point prog ×N →
draw), canvas 2d renderer with additive blending, per-point color, 2-pass glow,
persistence trails, lines/dots/solid modes, DPR-aware resize via ResizeObserver,
throttled stats callback for the UI. Singleton via getEngine().
- SMOKE TESTED via bun script: all 5 presets parse & execute 120 frames; lazy-if/ternary/pow
OK; beat sim locks 124.1 BPM from 124 BPM kick train; predictor sustains beats through 10s
of silence; tap tempo locks 120 BPM from 500ms taps. (2 parser bugs found & fixed: assignment
inside call args; newline statement separators with paren-awareness.)
Stage Summary:
- Core engine complete and verified. Env variables exposed to scripts: n, t, time, dt, frame,
bass/mid/treb (+ _att), vol (+ _att), beat, bpm, beatphase, beatconf, beats, w, h, aspect,
persist, i, v, sv, x, y, red, green, blue, skip, size, alpha.
---
Task ID: 4
Agent: main (Z.ai Code)
Task: API routes
Work Log:
- GET/POST /api/presets — GET seeds built-ins on first run and lists all; POST upserts user
presets by name (built-ins protected, 409 on name clash with built-in)
- PUT/DELETE /api/presets/[id] — user presets only
- GET/PUT /api/settings — defaultScript + bandConfig + beatConfig (upsert, JSON strings in DB)
- Created src/lib/ava/blueprint.ts STUB (interface Blueprint + placeholder) for Task 3-b
Stage Summary:
- Backend complete. Frontend contract: GET /api/presets → { presets: [...] };
POST /api/presets {name, content, author?, description?} → {preset};
GET /api/settings → { defaultScript, bandConfig, beatConfig };
PUT /api/settings { defaultScript? , bandConfig?, beatConfig? }.
---
Task ID: 3-a
Agent: full-stack-developer (UI)
Task: Complete UI for AVA — single-page app (dark club/VJ aesthetic) with header
(audio source controls, BPM readout, green beat dot + Set Beat pairing), visual
stage (canvas + engine loop), 5-tab control panel (Presets / Script / Detect /
Beat / Native) and sticky footer status bar.
Work Log:
- Read worklog + all engine APIs (types/engine/script/presets/blueprint/audio/beat)
and the existing API routes before writing any code.
- src/lib/store.ts — zustand store: throttled stats (AvaStats = EngineStats +
beatCount), beatFlash pulses, bandConfig/beatConfig mirrors that write the
engine live + persist (localStorage instant, PUT /api/settings debounced 600 ms
with shape guards), preset list + refreshPresets(), script text, active tab.
- src/components/ava/audio-source.ts — tapBeat() (engine.beat.tap + dot flash +
lastTap), applyScriptText() (validate → setScript, engine.setScript), and
useAudioSource() hook wrapping startDemo/startMic/startFile/stop with error
mapping (mic permission / no device / decode failure → destructive toast) and
store sync from engine.audio.kind (authoritative).
- src/components/ava/beat-dot.tsx — the green indicator: SVG phase ring
(stroke-dashoffset follows beat.phase, 150 ms linear transition), emerald dot
that scales 1.9× + glows 180 ms on audio/tap beats, and for predicted beats an
expanding outline ring (framer-motion, 450 ms) + "PRED" badge. Flash state is
derived (seq vs clearedSeq) — no setState-in-effect.
- src/app/page.tsx — useInitialLoad (presets + settings; server → localStorage →
first preset → STARTER_TEMPLATE fallback chain; applies configs + script),
useBeatWatcher (see decisions below), useSpaceToTap (Space outside
inputs/textarea/select/button → tap, preventDefault). Root layout:
min-h-screen flex-col, lg:h-screen with internal panel scroll (footer always
at viewport bottom; mobile pushes footer naturally).
- src/components/ava/header.tsx — sticky, backdrop-blur; emerald logo square +
AVA title + subtitle (hidden on mobile); segmented Demo/Mic/File/Stop control
(44 px targets, active state emerald, hidden file input); demo BPM slider
(60–200, only while demo active); right cluster = BPM readout (mono, emerald,
'—' when unknown) + BeatDot + Set Beat button, always visible, wraps to row 1
on mobile (source controls wrap to row 2).
- src/components/ava/visual-stage.tsx — owns engine lifecycle (engine.start/
stop + onStats → store), idle glass overlay with 3 big source buttons
(AnimatePresence fade), top-left FPS/PTS readout (pointer-events-none), top-
right fullscreen toggle (requestFullscreen on container). Canvas absolute
fill; engine's ResizeObserver handles DPR.
- src/components/ava/presets-tab.tsx — preset cards (name/author/description
line-clamp-3, mode + built-in/custom badges), Load (applies + toasts, jumps
to Script tab on compile error), ".avs original" download link for built-ins
via originalFileUrl(name), two-step Delete (3 s confirm timeout) for customs,
"New Script" (STARTER_TEMPLATE + switch tab), save-as-preset section (POST,
409 handled, refresh + toast). List: max-h-96 + thin styled scrollbar.
- src/components/ava/script-tab.tsx — toolbar (Apply ▶ / Save as Default 💾 /
Save to File ⬇ Blob download <meta.name>.ava / Load from File 📂 (.ava,.avs,
.txt, auto-applies when valid) / New / Help ?), gutter+textarea editor
(synced scroll, Tab → 2 spaces, min-h-320, wrap=off), rose gutter line on the
error line, live debounced validation (250 ms), status line "✔ Compiled OK —
mode: lines, n=480" (n from running [init] on a scratch env) / compile error
/ stats.error runtime errors.
- src/components/ava/help-panel.tsx — Quick Start, full variables table (frame
+ point-only), functions table, operators, 5 example formulas, .ava file
format doc.
- src/components/ava/detect-tab.tsx — Bass/Mid/High cards: Low/High Hz sliders
(bass 10–300/20–500, mid 100–5000/300–8000, high 1000–12000/4000–20000; low <
high enforced with min gaps 10/50/200 in the store), Gain 0.1–4, mono Hz
readouts, live VU meters (instant fill emerald/amber/rose + _att peak-hold
tick), per-band reset.
- src/components/ava/beat-tab.tsx — 80 px BeatDot + source badge (AUDIO/PRED/
TAP), big BPM readout, large SET BEAT button (framer-motion whileTap), tap
feedback ("Tap 3… keep tapping" → "Locked: 128.0 BPM"), confidence bar, beat
count, sensitivity (threshold 1.1–2.5, "lower = more sensitive"), min
interval 150–600 ms, prediction switch ("Keeps the beat alive when the bass
drops out"), how-it-works explainer.
- src/components/ava/native-tab.tsx — renders BLUEPRINT (title/intro/sections/
bullets/code blocks in scrollable pre), emerald "Download Rust Scaffold
(.zip)" <a href="/api/rust-scaffold" download>, identical-language note.
- src/components/ava/footer-bar.tsx — sticky mt-auto status bar: SRC/FPS/PTS/
BPM/SCRIPT micro-stats (mono), green "engine ok" / pulsing red "script error".
- src/app/layout.tsx — dark class on <html>, title "AVA — Advanced
Visualization Agent", body bg-zinc-950.
- FIXED BUGS during browser testing: (1) Detect tab crashed — levels key for
the high band is `treb` not `high` (added levelKey/attKey mapping to BandSpec);
(2) lint: setState-in-effect in BeatDot (derived flash state instead);
(3) lint: // text node in help panel.
- Tuned src/hooks/use-toast.ts: TOAST_LIMIT 1→3, TOAST_REMOVE_DELAY 100 s→5 s
(lingering toasts were covering header/panel buttons during testing).
- VERIFIED in headless browser: initial load seeds presets + applies Gap The
Mind (480 pts @60 fps); demo start/stop + DEMO slider; beat dot flashing live
(scale 1↔1.9); tap tempo lock ("Locked: 119.9 BPM" from 4×500 ms taps, Space
key too); after Stop the PRED badge/outline ring shows prediction carrying
the beat; preset load/save/delete (two-step) round-trip via API; Save as
Default → PUT /api/settings + localStorage; band slider → debounced PUT;
.avs originals serve 200; script upload (auto-apply, n=300) + export to
Upload Test.ava; mic error toast ("No microphone found" in this headless
env); no blue/indigo anywhere; lint clean; tsc clean for owned files.
Stage Summary:
- Files created: src/lib/store.ts; src/components/ava/{shared.ts, audio-source.ts,
beat-dot.tsx, header.tsx, visual-stage.tsx, presets-tab.tsx, script-tab.tsx,
help-panel.tsx, detect-tab.tsx, beat-tab.tsx, native-tab.tsx, footer-bar.tsx,
control-panel.tsx}. Modified: src/app/page.tsx (replaced), src/app/layout.tsx,
src/hooks/use-toast.ts (toast duration/limit only).
- KEY DECISION — beat flash sampling: engine stats are throttled (~8 Hz) but
beat=true lasts one frame, so most beats are invisible in stats. The watcher
in page.tsx ALSO fires on beat.phase running backwards (real beats reset
phase to 0; the predictor grid wraps at 1). Classification: stats.beat.beat
sampled → exact source; phase drop + prediction on + confidence > 0.35 +
bassAtt < 0.06 → 'predicted'; phase drop + bassAtt > 0.05 → 'audio'; silent
no-lock → no flash (idle dot doesn't pulse). Tap flashes suppressed for
300 ms to avoid double pulses. Verified working in-browser.
- KEY DECISION — desktop uses lg:h-screen + internal panel scroll so the footer
stays at the viewport bottom and the canvas fills the height; mobile uses
natural flow (min-h-screen + mt-auto footer) so the footer is pushed down.
- Store is the only place configs touch the engine (applyBandConfig/
setBandValue etc.), keeping live-update + persistence consistent everywhere.
- NOTE for Task 5 (integration): /api/rust-scaffold is linked from the Native
tab but the route does not exist yet (Task 3-b owns it — expect 404 until
then). BLUEPRINT is still the stub; the Native tab renders whatever 3-b puts
in it, no UI changes needed. Settings row 'main' currently holds
defaultScript="Gap The Mind" + default bandConfig from testing (both equal
defaults — safe to leave or clear). Pre-existing tsc errors in
src/lib/ava/{audio,script}.ts and examples/ are NOT from this task
(ignoreBuildErrors is set).
---
Task ID: 3-b
Agent: general-purpose (Rust scaffold + blueprint) — [timed out at the very end;
deliverables verified complete by the main agent, which appends this entry]
Task: Rust/Vulkan native-export scaffold + architecture blueprint + zip download API
Work Log:
- Built rust-agent/ cargo crate (ava-agent, edition 2021): winit 0.30 (ApplicationHandler
API), wgpu 22 (Vulkan-first; `vulkan-force` feature for MoltenVK on macOS), cpal 0.15,
rustfft 6.2, pollster, anyhow
- src/audio.rs — cpal default-input capture, ring buffer, AudioProcessor::poll() per frame
- src/spectrum.rs — Hann-window 8192 FFT, band levels w/ same attack(35ms)/release(220ms)
smoothing as the web engine
- src/beat.rs — 1:1 port of beat.ts (same constants, median+EMA lock, PLL predictor, taps)
- src/script/{lexer,parser,env,mod}.rs — expression engine + .ava format parser with the
same lazy-if / assignment-in-args / deterministic-rand semantics
- src/engine.rs — script runtime host (init/frame/beat/point stepping, shared state)
- src/render/{mod.rs,shader.wgsl} — wgpu pipelines: audio-reactive fullscreen background +
additive point cloud, #[repr(C)] uniforms, persistence via TODO'd feedback texture
- presets/*.ava — all six scripts (5 classics + starter) portable across engines
- Rewrote src/lib/ava/blueprint.ts with 8 real sections (architecture map, wgpu/Vulkan
strategy, audio pipeline, beat engine, script engine, rendering, per-platform builds,
roadmap)
- Built src/app/api/rust-scaffold/route.ts (jszip walk, skip target/.git/node_modules)
Stage Summary:
- Scaffold ~1,700 lines, all files present; zip route verified 200 in dev.log; lint clean.
- NOT compiled (no cargo in sandbox) — scaffold quality, clearly TODO-marked where partial.
---
Task ID: 5
Agent: main (Z.ai Code)
Task: Integration, lint, agent-browser E2E verification & fixes
Work Log:
- bun run lint → zero errors across the whole project
- dev.log clean: / 200, /api/presets 200, /api/settings 200, /api/rust-scaffold 200,
no runtime errors, no hydration warnings
- Agent-browser E2E golden path, all VERIFIED:
* initial load: idle overlay, 5 preset cards + .avs original links, tabs render
* Demo Track → canvas lit (30.7% pixels @60fps, 480 pts), footer SRC/FPS/PTS/BPM live
* footer shows detected 120.0 BPM from the demo kick pattern
* Set Beat ×4 taps → "Locked: 99.8 BPM" (matches real ~600ms tap intervals), confidence 65%
* Beat tab: AUDIO badge, beat count, sensitivity ×1.40, min interval 250ms, prediction switch
* Stop audio → badge switches to PRED, beat count 20→35 (predictor keeps the beat),
confidence decays 65%→35% — core requirement verified
* Script editor: broken script → "✘ [point] line 8: Unknown function 'badfunc'";
fixed script → "✔ Compiled OK — mode: lines, n=300"
* Help panel: variables table, functions, operators, examples
* Save as preset → "Smoke Test Ring" listed + toast; two-step delete verified
* Save as Default → PUT /api/settings verified via curl; reload auto-loads the default
* Detect tab: Bass 20–100 Hz / Mid 700–2000 Hz / High 7k–16 kHz cards, gains, live
meters reading real audio (0.78/0.60/0.32)
* Native tab: blueprint sections render + zip download (116 KB, 25 files, valid zip)
* Mobile 390×844: responsive, footer pushed naturally, sticks to viewport bottom when scrolled
- Cleanup: deleted the test preset, cleared test defaultScript (DB + localStorage) so a
fresh visit loads "Gap The Mind"
Stage Summary:
- ALL acceptance criteria verified in-browser. Zero console errors. The application is
fully interactive: 3-band detection, beat detection + prediction + tap learning, AVS-style
scripting with editor/help/save/load, 5 authentic presets (adapted), Rust scaffold export.
---
Task ID: 6
Agent: general-purpose
Task: "Stream a link" backend — yt-dlp link resolution + same-origin audio byte proxy (POST /api/resolve, GET /api/audio/stream)
Work Log:
- Read worklog (Tasks 1–5) and existing routes; confirmed dev server already running on :3000
(Node, next-server v16.1.3) — never restarted it; no build, no new deps, no git
- Installed yt-dlp standalone binary: bin/yt-dlp (GitHub latest yt-dlp_linux), chmod +x,
--version prints 2026.10.21
- src/lib/server/ssrf.ts — assertPublicHttpUrl(raw): http(s) only, explicit port must be 80/443,
localhost/.localhost/.local/.internal banned, IPv4 privates (0/8, 10/8, 100.64/10, 127/8,
169.254/16, 172.16/12, 192.168/16), IPv6 ::/::1/fc00::/7/fe80::/10 plus IPv4-mapped
::ffff:a.b.c.d (embedded v4 checked; hand-written IPv6 expander handles v4 tails + zone ids),
then dns.promises.lookup(all:true) with EVERY result re-checked by the same rules (kills
nip.io / DNS-rebind tricks). Throws user-safe messages; returns the parsed URL.
- src/lib/server/stream-store.ts — Map on globalThis.__avaStreams via a typed interface with an
optional property + `??=` (no `any`): token = randomBytes(16).hex (32 chars), entries
{ remoteUrl, title, source, expires }, 30-min sliding TTL, prune-on-every-access; exports
createStreamEntry / getStreamEntry / refreshStreamEntry.
- src/app/api/resolve/route.ts — JSON body { url } (≤2048, trim) → 400s; SSRF gate → 400;
10-min success cache on globalThis.__avaResolveCache (repeat links replay instantly);
direct-audio bypass for .mp3 .m4a .aac .ogg .oga .opus .wav .flac .mp4 .webm (source "direct",
title = decoded last path segment, fallback hostname); otherwise yt-dlp
-J --no-warnings --no-playlist --no-progress --socket-timeout 15
-f "bestaudio[protocol^=http]/bestaudio/best" with a 30 s kill → 504; non-zero exit →
ANSI/control-stripped stderr tail (300 chars) → 422 ("Unsupported URL" gets its own message);
stream URL pick = data.url ?? requested_formats[0].url ?? last http-protocol format;
.m3u8/.mpd path or m3u8/mpd/dash protocol → 422 adaptive message; SSRF re-check on the
RESOLVED stream URL (public CDNs like googlevideo pass) → 422 if not; title control-stripped +
clamped 140 (fallback "Stream"), source = extractor_key|extractor|hostname lowercase,
durationSec = numeric duration or null.
- src/app/api/audio/stream/route.ts — token → entry (prune first) else 404; SSRF re-check of the
stored remoteUrl; forwards the client Range header, Chrome UA, redirect follow, no-store;
!ok → 502 `Upstream failed (HTTP n).`; content-type must be audio/*, video/*,
application/octet-stream or application/ogg else 502 "Upstream did not return audio.";
refreshes sliding TTL, then passes through the upstream status with content-type/-length/
-range/accept-ranges (only when upstream provided them) + Cache-Control: public, max-age=1800.
- FIX found while testing: the upstream host intermittently RST/ETIMEDOUTs full (non-ranged)
fetches — verified against raw node fetch (1/6 ETIMEDOUT) — added ONE immediate retry on
network-level failure only (HTTP error statuses are never retried); after that: 2× full GET
200 audio/mpeg 8,945,229 bytes.
- tsc --noEmit: zero errors in the new files (the project's 8 pre-existing errors are all in
src/lib/ava, examples/, skills/, rust-scaffold — untouched).
Stage Summary:
- yt-dlp: /home/z/my-project/bin/yt-dlp, version 2026.10.21 (runtime order: $AVA_YTDLP →
<cwd>/bin/yt-dlp if existsSync → "yt-dlp" on PATH)
- Files created (nothing else touched, no frontend files): bin/yt-dlp, src/lib/server/ssrf.ts,
src/lib/server/stream-store.ts, src/app/api/resolve/route.ts, src/app/api/audio/stream/route.ts
- Test 1 MUST-PASS direct MP3 (soundhelix Song-1): resolve → ok:true, source:"direct",
title:"SoundHelix-Song-1.mp3"; full stream GET → 200 audio/mpeg 8,945,229 B (>1 MB; takes ~30 s
because the origin throttles at ~300 KB/s — proxy adds ~0); Range 0-1023 → 206 with
content-range "bytes 0-1023/8945229", accept-ranges, cache-control all verified
- Test 2 MUST-PASS SSRF: http://127.0.0.1/x → 400, http://169.254.169.254/latest/meta-data → 400,
ftp://example.com/a.mp3 → 400. Extras: localhost:8080 → 400 (port), foo.bar.local → 400,
[::1] → 400, [::ffff:10.0.0.5] → 400 (v4-mapped), 127.0.0.1.nip.io → 400 (DNS-result check),
"not a url" / {} / {"url":5} / bad JSON → 400 "Expected { url } JSON body."
- Test 3 YouTube jNQXAC9IVRw: bot-blocked from this datacenter IP ("Sign in to confirm you're not
a bot"). Tried the 2 extractor-args variants (youtube:player_client=web_embedded, then =tv)
within the 5-minute budget — still blocked. Surfaces as a clean 422 with the sanitized tail:
"Could not extract audio from that link: …Sign in to confirm you're not a bot…". Honest
outcome: blocked here, ACCEPTABLE per spec (would work from residential IPs / with cookies).
- Test 4 SoundCloud forss/flickermood: yt-dlp extracts fine (title "Flickermood", 213.9 s) but
this serve only exposes m3u8_native formats (hls_aac_96k/160k — confirmed in raw -J JSON) →
clean 422 adaptive(HLS/DASH) message, exactly the manifest-only contract case.
- Test 5 https://example.com/ → clean 422 "That site is not supported — try YouTube, SoundCloud,
or a direct MP3 link."; example.com/stream.m3u8 → 422 (does NOT hit the direct bypass).
- Extractor SUCCESS path proven end-to-end with archive.org: resolve → ok:true,
title:"mp3 test file", source:"archiveorg", durationSec:12.42; stream → 200 audio/mpeg
198,658 B + 206 ranged; cache replay 16 ms.
- Stream negatives: unknown/missing token → 404 "Unknown or expired stream token"; upstream 500
(missing file) → 502 "Upstream failed (HTTP 500)."
- lint: my 4 files pass eslint clean; `bun run lint` overall reports exactly 1 remaining error in
src/components/ava/link-dialog.tsx:72 (set-state-in-effect) — that file is owned by the parallel
frontend agent and was NOT touched by me per the ownership rules.
- dev.log: no exceptions/stack traces from the new routes — only expected
200/206/400/404/422/502 request lines.
- Deviations from spec (all deliberate): (1) one network-error retry in the proxy (upstream RSTs,
never retries HTTP statuses); (2) third store helper refreshStreamEntry() — the two required
helpers plus this one implements the specified "refresh sliding expiry AFTER upstream success";
(3) proxy fetch uses cache:'no-store'; (4) 500 wording "Audio extractor unavailable (yt-dlp not
found or failed to start)."; (5) success cache keyed by the normalized URL href (target.href).
---
Task ID: 7
Agent: main (Z.ai Code)
Task: Frontend integration of the "Link" audio source (YouTube / SoundCloud / direct MP3)
Work Log:
- Read worklog + all relevant files (audio.ts, store.ts, audio-source.ts, header.tsx,
visual-stage.tsx, footer-bar.tsx, types.ts) before editing.
- src/lib/ava/types.ts — AudioSourceKind += 'link'
- src/lib/ava/audio.ts — new startUrl(streamUrl, title): same-origin proxied <audio> element →
MediaElementAudioSourceNode → analyser (NOT cross-origin-tainted, so FFT works) → speakers;
loops by default; public sourceLabel field (file name / stream title) maintained by all
start* methods + stopSources
- src/lib/store.ts — AudioSourceState += 'link'; new sourceTitle + linkDialogOpen state
- src/components/ava/audio-source.ts — new resolveAndPlayLink(url): POST /api/resolve →
engine.audio.startUrl → store sync; never throws (returns {ok,title,source,error}); on
playback failure stops the engine and resets store; syncSource now also syncs sourceTitle
- src/components/ava/link-dialog.tsx — NEW: dialog with URL input + Load button (spinner),
inline error box with YouTube bot-wall hint, RECENT LINKS chips (localStorage, max 5,
one-click reload); body REMOUNTS on every open (fresh state — no setState-in-effect, fixes
the lint error the Task 6 agent saw mid-build); results arriving after the user closed the
dialog surface as toasts
- src/components/ava/header.tsx — "Link" segment button between File and Stop (opens dialog);
<LinkDialog /> mounted in the header
- src/components/ava/visual-stage.tsx — idle overlay gains a 4th button "Stream a Link" +
updated copy
- src/components/ava/footer-bar.tsx — SRC now shows "LINK · <title>" (truncated) for the
active source; title also shown for File sources
- src/app/api/resolve/route.ts (main-agent touch-up, coordinated with Task 6's file): added
BOT_WALL_RE mapping so YouTube's "Sign in to confirm you're not a bot" stderr returns a
clean actionable 422 instead of a raw yt-dlp tail; client hint suppressed when the server
message already explains the fix (no duplication)
Stage Summary:
- Full link-source flow wired: header/idle-overlay → dialog → resolve → proxied playback →
band analysis + beat detection + visuals, all client-side after resolution. Zero layout
changes beyond the additive bits; lint clean.
---
Task ID: 8
Agent: main (Z.ai Code)
Task: E2E verification (agent-browser) of the link source + regression checks
Work Log:
- bun run lint → zero errors; dev.log clean (no exceptions)
- Initial load: header shows Demo/Mic/File/LINK/Stop; idle overlay has 4 buttons incl.
"Stream a Link"; presets/tabs intact
- Link dialog: opens from idle overlay AND header; invalid input ("not a url") → inline
client-side error "Paste a full http(s) link…"
- Direct MP3 (SoundHelix Song 1): resolve → dialog closes → toast → footer shows
"SRC: LINK · SoundHelix-Song-1.mp3, FPS: 60, PTS: 480, BPM: 131.2" (real tempo ≈131 —
beat detection locks from the STREAMED audio, proving the same-origin proxy keeps the
analyser untainted); canvas luminance/bright-pixel counts change frame-to-frame (live
animation); screenshot ava-link-playing.png
- Failed YouTube attempt while SoundHelix playing: music KEEPS playing (failed resolve
never touches the engine) — verified footer still LINK @60fps after closing dialog
- RECENT LINKS: chip "DIRECT · SoundHelix-Song-1.mp3" appears on re-open; one-click reload
- YouTube jNQXAC9IVRw from this datacenter IP: clean 422 bot-wall message + actionable hint
(verified twice — before/after the BOT_WALL_RE improvement)
- Beat predictor regression check: tap-tempo path (6×500 ms taps on the real Set Beat
button) → "120.0 BPM, 98% confidence" → Stop → beat count 54→63 over 4.5 s, PRED badge,
confidence decays 98→80% — "keeps the beat when the bass drops out" confirmed. (Note:
auto-detect confidence on the 124 BPM demo stays low with the leftover test beatConfig
×1.35/210 ms — interval spread from the demo bassline; the designed learning path
(Set Beat) locks instantly.)
- Console: zero errors (only HMR messages)
- Mobile 390×844: no horizontal scroll; footer pushed naturally by content and STICKS to
viewport bottom when scrolled to end; VLM inspection of desktop + mobile screenshots
confirms clean layout, no breakage
Stage Summary:
- Link source fully verified in-browser: resolve → stream → analyze → visualize at 60 fps,
beat detection on streamed audio, graceful YouTube bot-wall, recent-links, predictor
regression pass. The only environmental limitation: YouTube blocks this datacenter IP
(honest 422; works from residential IPs or with server-side cookies). SoundCloud/Bandcamp/
archive.org/direct files all resolve; SoundCloud serves HLS-only for some tracks → clean
adaptive-stream error.
---
Task ID: 9
Agent: main (Z.ai Code)
Task: Preset library folder-tree data layer (backend + store) for the requested
"folder/file tree" Presets page redesign
Work Log:
- Prisma schema: Preset += folderPath (default "root/user created") + originalFile,
@@unique([folderPath, name]); new Folder model (path @unique). db:push OK,
client regenerated, dev server restarted once to pick up the new client.
- src/lib/server/preset-tree.ts — shared helpers: normalizeFolderPath (root-prefixed,
max depth 8, 80-char segments, control chars rejected), isValidName, parentOf,
subtreeFilter (presets) + subtreeFolderFilter (folders), ensureFolderRows
(creates missing ancestors), PROTECTED_FOLDERS = root | root/embedded | root/user created.
- GET /api/presets — one-time seed: folder backbone (root, root/embedded,
root/user created, root/embedded/{Synth-C,Amp Picks,Dynamics,Envision}) +
95 presets (5 hand-ported classics → Synth-C; 90 auto-converted Google-Drive
presets → Amp Picks 66 / Dynamics 9 / Envision 15, doubling prefix normalized).
Legacy pre-folder built-ins migrated automatically. Response now
{ presets, folders } with folderPath + originalFile on each preset.
- POST /api/presets — create in folder (409 on name clash within folder).
- PUT /api/presets/[id] — update content/author/description or RENAME (unique
per folder enforced); built-in restriction REMOVED (tree is fully manageable).
- DELETE /api/presets/[id] — any preset deletable.
- /api/folders — POST create subfolder (parent must exist), PATCH rename folder
+ all descendants (transaction, prefix rewrite), DELETE ?path= removes subtree
(folders + presets). Protected folders reject rename/delete with 400.
- /api/presets/export?path=… — jszip download preserving the directory structure
from root ("root/user created/Club Set/Test Ring.ava" style entries + dir entries).
- /api/presets/import (multipart file + targetPath) — imports .ava/.txt entries;
"root/…"-prefixed paths land at their exact path, others under the target
folder; creates missing folder rows; skips name-clash duplicates; reports
{ imported, skipped, skippedOther, foldersCreated }.
- src/lib/store.ts — PresetItem += folderPath/originalFile; EditTarget; new state:
folders, selectedFolder, selectedPresetId, expandedFolders (depth<=2 default
open), editTarget, activePresetId, randomize/randomIntervalSec/randomScope;
actions selectFolder (also sets randomize scope live), selectPreset, setEditTarget,
setActivePresetId, setRandomize, setRandomIntervalSec (3–60 s validation);
module-level club-mode timer (syncRandomTimer/stopRandomTimer, loadRandomPreset
applies to the ENGINE ONLY — never clobbers unsaved editor text; up to 4 random
retries for compilable scripts; toast per switch); settings persisted to
localStorage "ava.randomize" and restored via restoreRandomSettings(folders);
refreshPresets now fetches presets+folders and prunes stale selections.
- src/app/page.tsx — initial load sets folders, startup fallback prefers the
first root/embedded/Synth-C preset, sets activePresetId, restores randomize.
- VERIFIED via curl: seed 95/7 folders correct; create folder/preset; 409 dup;
rename folder moves preset paths; export zip listing shows full paths; delete
subtree; import restores the exact tree; protected-folder rename/delete → 400;
export root → 200. tsc clean on all touched files.
Stage Summary:
- API contract for the new UI:
GET /api/presets → { presets: PresetItem[], folders: string[] }
POST /api/presets { name, content, author?, description?, folderPath? } → { preset } | 409 | 400
PUT /api/presets/[id] { name?, content?, author?, description? } → { preset }
DELETE /api/presets/[id] → { deleted }
POST /api/folders { path } → { folder } | 409 | 400
PATCH /api/folders { path, newName } → { renamed, to, folders, presets }
DELETE /api/folders?path=… → { deleted, folders, presets } (protected → 400)
GET /api/presets/export?path=… → zip download (structure preserved from root)
POST /api/presets/import (file, targetPath) → { imported, skipped, skippedOther, foldersCreated }
- Store API for the UI (src/lib/store.ts): useAvaStore fields folders,
selectedFolder, selectedPresetId, expandedFolders, editTarget, activePresetId,
randomize, randomIntervalSec, randomScope + actions listed above; helpers
refreshPresets(), stopRandomTimer(), syncRandomTimer(), restoreRandomSettings().
- Random presets are applied engine-only (editor untouched) by design.
---
Task ID: 10
Agent: full-stack-developer (Presets UI)
Task: Presets tab redesign — folder/file tree manager + Script tab Save-to-target / Save As
Work Log:
- Read worklog (Task 9 contract), store.ts, all 5 API routes, old presets-tab,
script-tab, shared.ts, control-panel.tsx, page.tsx, audio-source.ts,
presets.ts, detect/beat tabs for style matching.
- src/components/ava/presets-tab.tsx — COMPLETE REWRITE (~1000 lines):
- buildTree(folders, presets): synthesizes missing Folder rows + ancestors
from preset folderPaths (defensive); segment-wise alphabetical sort
(parents before children), presets sorted within folders; subtree preset
counts per node.
- TreeFolder/TreePreset recursive rows: chevron-only expand/collapse
(store.toggleFolder; default open = path depth <= 2 segments, same rule
as the store), row click selects (selectFolder/selectPreset), preset
double-click loads, running preset = emerald Play icon + emerald-300 text
+ bg-emerald-400/10, selected rows = emerald left border + bg-zinc-800/70,
subtree count badge (font-mono, tooltip "presets in this folder and
below"), originalFile rows get a hover-visible (always on mobile) .avs
download anchor, empty folders show "(empty)" italic hint. role=tree/
treeitem/group, aria-expanded/selected/level, 36px (size-9/h-9) targets.
Tree scrolls in max-h-[420px] lg:max-h-[480px] with thinScrollbar.
- Two-column layout: tree 58% / actions 42% on sm+, stacked on mobile.
- Context-sensitive actions panel (header shows selection + counts):
preset -> LOAD PRESET (emerald; applyScriptText -> toast -> setActivePresetId
+ setEditTarget, compile error -> destructive toast + script tab), RENAME,
DELETE; folder -> CREATE PRESET (POST starter template -> refresh ->
editTarget + editor + engine + select + tab switch + toast), NEW SUBFOLDER
(POST -> expand parent + select new), RENAME (PATCH folder / PUT preset,
selection + editTarget follow the rename), DELETE (AlertDialog with
client-side blast radius "removes N presets in M folders", protected
folders root | root/embedded | root/user created have Rename+Delete
disabled with "Protected folder" tooltip), EXPORT .ZIP (asChild anchor ->
/api/presets/export?path=..., download attr), IMPORT .ZIP (hidden .zip
input -> FormData POST -> summary toast with duplicates/foldersCreated).
All server errors (409/400/404/500) surface as destructive toasts with
the server message; empty names get inline dialog validation.
- Randomize section (border-t): Checkbox + 3-60s delay input; invalid input
shows red hint and reverts to the committed store value on blur (valid
values commit live via setRandomIntervalSec); scope line reflects
randomScope (folder name or "all presets"), amber "no presets in this
folder yet" hint when scope empty; pulsing emerald "ON · every Ns" badge
while running. Timer itself runs in the store — UI only wires controls.
- NameDialog made fully controlled (parent owns value/error) to satisfy
react-hooks/set-state-in-effect lint rule.
- src/components/ava/script-tab.tsx — EDITS:
- "Saving to: root/…/Name" chip (emerald, middle-truncated path, full path
in tooltip) with X button clearing the edit target; shown only while
editTarget is set.
- Save button (emerald, only with editTarget): PUT /api/presets/[id]
{content, author from validateScript meta} -> refreshPresets + toast
'Saved to "Name"'; disabled while saving.
- Save As… button (only with editTarget): Dialog prefilled with the current
name -> POST /api/presets same folder -> setEditTarget(new) + refresh +
toast; 409 handled; empty name inline error.
- New button now also clears the edit target.
- VERIFIED in headless browser (agent-browser): tree render/expansion/
selection, Load (toast + tab wiring), Save (PUT 200), Save As (copy
created server-side + chip retargeted), delete preset + folder dialogs
(blast-radius + empty-folder wording), create preset (full flow incl.
editor + tab switch), new subfolder, rename folder (selection follows,
editTarget path rewritten), import .zip end-to-end (DataTransfer dispatch
into the hidden input -> 96 presets/8 folders -> toast -> cleanup),
randomize persistence + scope line + invalid-delay revert + ON badge.
Library restored to pristine 95 presets / 7 folders after testing.
- bun run lint: clean. tsc: clean on both touched files (pre-existing errors
elsewhere in examples/, skills/, audio.ts, script.ts untouched).
dev.log: no runtime errors.
Stage Summary:
- Files modified: src/components/ava/presets-tab.tsx (full rewrite),
src/components/ava/script-tab.tsx (chip + Save/Save As/New edits).
No changes to page.tsx, store.ts, API routes, or other tabs.
- Key decisions: subtree (not direct) preset counts on folder badges
(labeled via tooltip); NameDialog fully controlled to pass the new
react-hooks lint rules; rename keeps editTarget/randomScope/selection
pointing at the renamed paths client-side (refreshPresets prunes stale
ones server-side); delay input commits valid values live but only reverts
invalid text on blur so typing isn't fighted; export/import allowed on
protected folders (rename/delete disabled) exactly per spec.
- Store/API notes for Task 11: none needed — the Task 9 contract covered
everything. One cosmetic gap: setRandomIntervalSec is typed (sec: number)
though the store handles numeric strings at runtime; UI converts with
Number() before calling.
- Left for Task 11 verification: visual polish pass in a real browser
(spacing at 420 vs 440px panel widths, mobile stacking), touch-device
check of the hover-only .avs download button, and double-click-to-run
ergonomics (agent-browser cannot dblclick, so that path was verified via
the identical Load Preset code path).
---
Task ID: 11
Agent: main (Z.ai Code)
Task: E2E verification of the new folder-tree Presets page + final cleanup
Work Log:
- bun run lint: zero errors. tsc clean on all files touched by Tasks 9–10.
dev.log: no runtime errors, no hydration warnings.
- Agent-browser E2E golden path, ALL VERIFIED:
* Tree renders exactly as requested: root/ → embedded/ (Synth-C 5, Amp Picks 66,
Dynamics 9, Envision 15) + user created/ 0; subtree count badges; depth≤2
folders default-expanded; chevron-only expand/collapse; role=tree/treeitem.
* Preset select → action panel switches to preset context (Load/Rename/Delete);
folder select → full management set; protected folders (root/embedded/user
created) have Rename+Delete disabled.
* Load Preset: applied, toast, emerald Play-icon running indicator in tree,
footer SCRIPT updated, engine running.
* Create Preset: dialog → created in selected folder → auto-switch to Script
tab with starter template → "Saving to: root/user created/…/Name" chip →
edit → Save (PUT) persisted server-side (verified content round-trip) →
Save As… created "Club Ring v2" in the same folder and retargeted the chip.
* New Subfolder → "My Fav Presets" created + selected + toast.
* Rename folder "My Fav Presets" → "Club Night": both presets' paths updated.
* Delete folder: AlertDialog with blast radius ("removes 2 presets"), confirmed
→ folder + presets gone, library back to 95.
* Export .zip: link href /api/presets/export?path=… correct; zip contains
"root/user created/Round Trip/RT Preset.ava" (structure preserved from root).
* Import .zip via the UI file input (DataTransfer dispatch): toast
"Imported 1 presets — 1 folders created", tree restored at the exact path.
* Randomize: invalid delay 2 and 61 both rejected with the "3 and 60 seconds"
error + revert; 4 accepted; checkbox on → "ON · every 4s" badge; with Demo
audio running, the timer switched to a random preset from the selected
scope after ~4s (toast + footer PTS 333 matching the loaded script);
scope line follows folder selection; settings persist to localStorage and
do NOT auto-restart after reload unless enabled.
* Mobile 390×844: no horizontal scroll, tree/actions stack, footer pushed
naturally and sticks to viewport bottom when scrolled to the end.
* Fresh reload: startup falls back to the first root/embedded/Synth-C preset
(Gap The Mind), tree repopulates, zero console errors.
- Cleanup: deleted the Round Trip / Club Ring test data (library back to the
pristine 95 presets / 7 folders); test artifacts in tool-results/.
Stage Summary:
- The requested Presets page redesign is COMPLETE and browser-verified:
left folder/file tree (root → embedded {Synth-C, Amp Picks, Dynamics,
Envision} + user created) with counts, expansion, selection, running
indicator and .avs original downloads; right management panel (Load Preset,
Create Preset → Script tab → Save/Save As, New Subfolder, Rename, Delete with
confirmation + blast radius, Export .zip preserving the tree, Import .zip
restoring the tree) and Randomize (3–60 s validated) scoped to the selected
folder. All flows verified end-to-end with zero console errors.
---
Task ID: 12
Agent: main (Z.ai Code)
Task: LOST-WORK RECOVERY — restore the folder-tree Presets page (Tasks 9–11)
from the user's Google Drive project download after the sandbox was rebuilt
from an earlier snapshot
Context:
- The sandbox running Tasks 9–11 was replaced by a rebuilt environment whose
git history ended at the "link source" commit (51e07079 → local 4caaa3e).
The two commits containing the Google-Drive preset import (b33474e) and the
folder-tree implementation (2a23db4) existed only in the user's downloaded
copy of the project — which the user kindly re-hosted on Google Drive.
Work Log:
- Downloaded the user's archive (drive file 1yUmimOpLyz7l8BQO6keUHPCvLaV6TW5k,
86 MB tar.gz, includes .git with the two lost commits) to /tmp/ava-restore.
- Verified the archive's base commit (fb12d97, subject 51e07079) is
content-identical to the workspace HEAD 4caaa3e (git diff empty except
.zscripts/tool-results) → archive HEAD is a strict superset, safe to restore.
- Stopped the dev server, then surgically checked out all 200 files changed
between fb12d97 → 2a23db4 (excluding .zscripts/dev.pid, tool-results,
dev.log): prisma/schema.prisma (Folder model + Preset.folderPath/originalFile),
db/custom.db (pre-seeded 95 presets / 7 folders), src/lib/server/preset-tree.ts,
src/lib/ava/embedded-presets.ts, src/lib/ava/{engine,expression,script}.ts
(functions needed by the converted presets), src/app/api/{folders,presets/**
export,import}/route.ts, presets-tab.tsx (full tree rewrite), script-tab.tsx
(Save/Save As chip), store.ts (tree + randomize state), page.tsx, plus the
95 .avs originals under public/avs-originals/… and tools/convert-avs.ts.
- Ran `bun run db:generate` to rebuild the Prisma client for the new schema
(the restored db already matched it — no db:push needed, no data loss).
- Restarted the dev server (port 3000, single instance).
- VERIFIED via API: GET /api/presets → 95 presets / 7 folders
(Synth-C 5, Amp Picks 66, Dynamics 9, Envision 15); export
root/embedded/Synth-C → zip with full "root/embedded/Synth-C/*.ava" paths;
import of the same zip → 0 imported / 5 skipped (duplicate paths) — round
trip intact.
- VERIFIED in agent-browser (desktop 1440×900 + mobile 390×844): tree renders
(root 95 → embedded {Amp Picks 66, Dynamics 9, Envision 15, Synth-C 5} +
user created), preset select → Load Preset → engine running (footer
"SRC: DEMO, FPS: 60, PTS: 480, BPM: 126.8, SCRIPT: Gap The Mind, engine ok"),
New Subfolder ("My Fav Presets" created + selected), Rename (→ "Club Night",
toast shows new path), Delete (alertdialog + server 200, tree cleaned),
Randomize delay validation ("2" → red "Delay must be between 3 and 60
seconds." hint; "4" commits), .avs original HEAD → 200, reload → startup
fallback loads Gap The Mind, zero console/page errors, mobile: no horizontal
scroll, footer pushed naturally and flush with the viewport bottom when
scrolled to end. bun run lint: clean.
- Test data cleaned up (Club Night folder deleted; library back to 95/7).
- Committed the restoration to git and left the recovery remote/objects
out of the repo (temp files remain in /tmp/ava-restore only).
Stage Summary:
- The folder-tree Presets page (Tasks 9–11) is fully restored and re-verified
end-to-end. Root cause of the "revert": the environment was rebuilt from a
snapshot predating the morning's commits; the work itself was never lost in
the user's download. All state (schema, data, API, UI, presets, tooling)
now matches the archive's HEAD (2a23db4) on top of the current workspace.
- NOTE for the future: commit snapshots are the source of truth when an
environment rebuild is suspected — compare git log before re-implementing.
---
Task ID: 13
Agent: main (Z.ai Code)
Task: v6.0 — rename to "Open Visualization Engine" (AVA → OVE) + footer
version indicator (establishes the versioning convention)
Work Log:
- New src/lib/version.ts — single source of truth: APP_NAME
"Open Visualization Engine", APP_SHORT "OVE", APP_VERSION "6.0" + a
short version-history comment (6.0 rename+stamp, 5.0 folder-tree, 4.0
link source) so future bumps are a one-line change.
- src/app/layout.tsx — document title now "OVE — Open Visualization Engine
(v6.0)" (built from the constants); description + keywords updated
(AVA→OVE, "agent"→"engine").
- src/components/ava/header.tsx — logo block h1 "AVA" → "OVE" (APP_SHORT),
subtitle "ADVANCED VISUALIZATION AGENT" → "OPEN VISUALIZATION ENGINE"
(APP_NAME.toUpperCase()), both imported from version.ts.
- src/components/ava/footer-bar.tsx — right cluster is now a ml-auto wrapper
holding: "version 6.0" stamp (text-zinc-600, tooltip "Open Visualization
Engine — version 6.0") immediately LEFT of the engine-ok dot + label,
exactly as requested. Stamp is visible on mobile too (fits: no horizontal
scroll at 390px).
- Internal code identifiers (ava store/lib/component paths, ava-agent rust
crate) intentionally left unchanged — the rename is user-facing only.
- VERIFIED in agent-browser: title "OVE — Open Visualization Engine (v6.0)";
header logo/subtitle; footer text "...version 6.0\nengine ok" with the
stamp on the same row, right of the stats, left of the dot; mobile 390×844
no horizontal scroll + stamp visible; zero console/page errors; lint clean.
- Committed as "v6.0 — rename to Open Visualization Engine + version stamp".
Stage Summary:
- Versioning convention established: bump APP_VERSION in src/lib/version.ts
on every large change; the stamp renders bottom-right of the footer and the
document title carries it too. Users can name local backups by the stamp
(e.g. "OVE v6.0") and cross-check against z.ai Version History.
---
Task ID: 14
Agent: main (Z.ai Code)
Task: v6.1 — preset library quality pass: every embedded stand-in is now a
UNIQUE visual (user reported "Containment" and "Dragonscales" look identical)
Root cause:
- The old converter had only 6 fixed fallback templates chosen by
seed % 6, so 76 of 90 embedded presets collapsed into 6 identical visuals
(19×swirl, 16×pulse-rings, 14×starfield, 12×lattice, 10×kaleido, 5×tunnel);
library-wide only 25 of 95 distinct script bodies.
Work Log:
- tools/convert-avs.ts — REPLACED the fallback generator:
* 16 geometric families (pulse rings, tunnel, starfield, lattice, swirl,
kaleido, lissajous, spectrum bars, moire, fountain, rose, orbits, ribbon,
web, rain, helix), each parameterized.
* 6 palettes (rainbow / fire / ice / neon-band / mono / duotone).
* Every numeric parameter drawn from mulberry32 seeded by hashStr(preset
name) — same name regenerates the same visual forever; different names
always differ (counts, speeds, twists, couplings, widths, persistence).
* Family chosen from the original's unportable components (BlitterFeedback
→ tunnel/kaleido/moire, Movement → swirl/ribbon/web, Mirror → kaleido,
DotFountain → fountain, …) + guaranteed full 16-family rotation per run
(unused-families first) + 25% wild card.
* Every generated fallback is smoke-tested; a known-good safeFallback is
the last resort (never emits a broken script).
* Fixed during regen: getspec() needs 3 args (spectrum family); tiny-n
guard (ported scopes rendering <16 points now also become stand-ins —
5 more presets rescued); folder path no longer double-prefixed
("root/embedded/root/embedded/…" → clean at the source); same-path
copyFileSync guard so the converter can re-run in place.
- Regenerated src/lib/ava/embedded-presets.ts from public/avs-originals/
embedded/ (90 presets: 9 ported original-code + 81 unique stand-ins; all
16 families used, max 9 presets per family, 90/90 distinct bodies).
- prisma/schema.prisma — Preset.approx Boolean (marks stand-ins), Settings.
embeddedSeed String? (seed-version marker). db push + client regenerated;
dev server restarted once to pick up the new client.
- GET /api/presets — ensureSeeded is now VERSION-GATED: when Settings.
embeddedSeed !== EMBEDDED_SEED_VERSION ('6.1', exported from
embedded-presets.ts), the root/embedded subtree + stray built-ins are
deleted and re-seeded from BUILTIN + EMBEDDED (user presets untouched).
Future library regenerations propagate automatically on next request.
Response now includes approx per preset.
- src/lib/store.ts — PresetItem.approx?: boolean.
- src/components/ava/presets-tab.tsx — amber "≈" badge on tree rows for
approx presets (tooltip explains: original relies on effects the script
engine can't run; uniquely generated stand-in).
- src/lib/version.ts — APP_VERSION '6.1'.
- VERIFIED: API re-seed → 95 presets / 7 folders, 81 approx + 14 original
code, 95/95 distinct bodies, Containment ≠ Dragonscales (different
families + parameters); VLM image comparison of live screenshots confirms
clearly different visuals (organic single loop vs woven orbital knot);
Kingish (594 pts) renders; ≈ badges (60 of 66 Amp Picks rows); Randomize
over root scope switches presets at 3 s (Kingish → Plankton); export zip
66 entries with clean paths; zero console/page errors; lint clean.
Stage Summary:
- Every embedded preset is now visually unique (95/95 distinct bodies).
- Honesty layer: approx stand-ins are badged "≈" in the tree; descriptions
name the generated family; the original .avs download remains one click.
- Regeneration pipeline: bun tools/convert-avs.ts public/avs-originals/
embedded → bump SEED_VERSION in the converter → DB refreshes itself via
the embeddedSeed marker on the next GET /api/presets.
- 9 error files (parser "out of bytes") remain excluded — parser hardening
is future work if those originals matter.
---
Task ID: 15-11
Agent: general-purpose (E2E verifier)
Task: v6.2 security hardening — end-to-end browser + API verification
Work Log:
- Read worklog Tasks 9–14 + v6.2 sources (presets-tab.tsx, script-tab.tsx,
user-presets.ts, api routes) read-only to know exact button/toast wording.
- A. curl probes of every mutation endpoint (POST/PUT/DELETE presets,
POST/DELETE folders, import, settings, GET presets shape).
- B. agent-browser desktop session at 1440×900: golden path exactly per
checklist — embedded folder/preset panels, lock/User badges (DOM
svg.lucide-lock / svg.lucide-user), Copy to my presets, dblclick load,
user-folder management (Create Preset → Script tab → Save), rename,
embedded Save block toast + Save As copy, subfolder + nested preset +
blast-radius delete, preset delete, Survivor persistence across reload,
full cleanup, client-side zip export toast, localStorage JSON check,
Randomize delay validation (2 vs 5) + uncheck. Screenshots + VLM visual
cross-checks in tool-results/e2e-v62/.
- C. Mobile 390×844: scrollWidth check, tree/panel stacking geometry,
footer position (first paint vs scrolled-to-end), lock badges, panel
interaction; VLM visual confirmation of 07-mobile-firstpaint.png.
- D. dev.log reviewed over the whole session window (baseline line 288 →
end 396): only prisma:query + GET 200s; grepped for error/warn/exception.
- Final state: browser localStorage ove.userPresets.v1 =
{"v":1,"folders":[],"presets":[]} (user created empty); server library
pristine 95 presets / 7 folders, zero user-created rows.
Results:
- A1..A4: PASS. A1 POST /api/presets → 403 "The server preset library is
read-only. Your presets are saved in your browser under "user created"."
A2 DELETE /api/folders?path=root/embedded → 403 (same class of message).
A3 GET /api/settings → 404 (Next 404 page; title "OVE — … (v6.2)").
A4 GET /api/presets → 200, exactly 95 presets, folders exactly
[root, root/embedded, root/embedded/{Amp Picks, Dynamics, Envision,
Synth-C}, root/user created], 0 presets under root/user created.
Extra probes: PUT & DELETE /api/presets/[id] → 403; POST /api/folders →
403; POST /api/presets/import → 403; PUT /api/folders → 405 (no handler —
mutation still blocked); GET /api/presets/export → 200 (read-only legacy
endpoint still present; UI export is client-side as built).
- B5..B21: ALL PASS.
B5 title/header "OVE", footer "version 6.2 | engine ok", tree embedded(95)
+ subfolders with 🔒 lock icons on root/embedded/×4 subfolders (user
created without), user created(0), 0 console errors.
B6 embedded folder → read-only note, only Export .zip + Import .zip (no
Create/Rename/Delete), READ-ONLY chip (VLM-confirmed).
B7 embedded preset (Kingish) → Load Preset + Copy to my presets, no
Rename/Delete, READ-ONLY chip.
B8 toast "Copied to your presets | ""Kingish (copy)"" is now yours to
edit — stored in this browser only."; copy appears under user created
with User icon.
B9 dblclick copy → "Preset loaded | ""Kingish (copy)"" is now running."
B10 user created folder → Create Preset + New Subfolder enabled, Rename +
Delete shown but disabled (protected root, tooltip explains).
B11 Create "Test Preset E2E" → "Preset created", auto-switch to Script
tab with "Saving to: root/user created/Test Preset E2E" chip.
B12 Save → "Saved to ""Test Preset E2E"" …" + updatedAt>createdAt in
localStorage (PASS on retry — see issue 1).
B13 Rename → "Preset renamed | ""Test Preset E2E"" is now ""Test Renamed""."
B14 embedded target Save → destructive "Embedded presets are read-only |
Use ""Save As…"" — it stores your copy under ""user created"" …";
Save As… (name kept) → "Copy saved | ""Plankton"" created in
root/user created (this browser)." + chip retargeted.
B15 E2E Folder created; "Nested One" created inside it; folder delete
AlertDialog shows blast radius ("removes 1 preset") → deleted.
B16 "Test Renamed" deleted after confirm → "Preset deleted".
B17 "Survivor" survived full page reload under user created (badge 4).
B18 cleanup: Survivor, Plankton, Kingish (copy), Kingish all deleted →
localStorage {"v":1,"folders":[],"presets":[]}, tree "user created 0".
B19 embedded folder Export .zip → "Export ready | 95 presets zipped and
downloading." 0 console/page errors.
B20 ove.userPresets.v1 valid JSON {v:1, folders:[], presets:0}.
B21 delay "2" → red "Delay must be between 3 and 60 seconds." (committed
value kept at 10s); "5" → error gone, badge "ON · every 5s"; uncheck OK.
- C22: PASS (with wording note). 390×844: scrollWidth 390 = clientWidth 390
(no horizontal scroll); tree + management panel stack vertically (both
320px wide) and stay usable (embedded select → note + Export/Import);
6 lock badges render (VLM-confirmed). Footer: page content is 1313px tall
so the footer is below the fold on first paint; it is flush with the
document bottom and fully visible when scrolled to the end
(footerBottom = 844 = viewportH). Desktop 1440×900: footer IS within the
first paint (doc height exactly 900). Same mobile behavior as accepted in
Tasks 11–13.
- D23: PASS. Session window of dev.log contains only prisma:query lines and
GET 200s; zero error/warn/exception lines in the entire log; the single
"[presets] embedded library drift detected — re-seeding from source" at
line 251 predates this session (expected/informational). Repeated DELETE
prisma lines on every GET are purgeVisitorJunk()'s indexed deleteMany —
by design (v6.2 self-heal).
Issues found:
- 1 (environmental, not an app bug): during the session the dev server
pushed 4 "[Fast Refresh] rebuilding" HMR updates (delayed propagation of
the 07:25–07:29 source changes; session began 07:31, no file changed
after 07:29:46). One rebuild landed exactly on the first B12 "Save"
click: the zustand store was re-initialized, editTarget cleared (chip +
Save/Save As… buttons vanished) and no toast/save occurred. Re-establishing
the target via Load Preset and re-clicking Save worked flawlessly with
zero console errors. No app fix needed; restarting the dev server before
future E2E sessions would avoid the race.
- 2 (observation): PUT /api/folders returns 405 instead of 403 (route
exports no PUT). Mutation is still blocked; cosmetic difference only.
- 3 (observation): GET /api/presets/export still answers 200 server-side
(read-only zip download). The UI export path is client-side JSZip as
built; the legacy endpoint is harmless but could be removed for a fully
client-side story.
- 4 (observation): on mobile 390×844 the footer is not within the first
viewport paint (content is 1313px tall); it is the last element, flush
with the document bottom when scrolled to the end. If "footer visible on
first paint" is a hard mobile requirement, the layout would need a
sticky-footer redesign.
- 5 (observation): "user created" root folder's Rename/Delete buttons are
rendered disabled by design ("root of your library" protection) — buttons
are present as the checklist expects, just not enabled for the root
itself; user PRESETS get enabled Rename/Delete.
---
Task ID: 15
Agent: main (Z.ai Code)
Task: v6.2 — security hardening for the shared VPS (openvisengine.com): protect
the embedded library from visitor edits/renames/deletes, and move "user
created" presets into each visitor's own browser so cross-visitor spam is
impossible.
User requirement:
- Deleting/renaming/adding presets under embedded/ must not affect other
visitors. User presets must live in the visitor's "temporary files" (site-
accessible browser storage). No visitor-created garbage visible to others.
Work Log:
- src/lib/preset-paths.ts (NEW, pure module shared client+server): ROOT,
EMBEDDED_ROOT, USER_ROOT constants + isEmbeddedPath/isUserAreaPath +
client-side twins of normalizeFolderPath/isValidName.
- src/lib/server/preset-tree.ts: constants now sourced from preset-paths;
re-exports the helpers; doc updated (read-only model).
- src/lib/ava/user-presets.ts (NEW): the browser-stored user library —
localStorage key ove.userPresets.v1, shape-checked + self-healing reads,
quota-guarded writes, ids "local-<uuid>", caps (200 presets / 100 folders /
128 KB per script), full CRUD (create/rename/delete preset, create/rename/
delete folder with subtree moves + depth guard, zip-import batch). Spam
physically cannot reach the server: nothing here ever calls fetch.
- src/lib/ava/preset-io.ts (NEW): client-side JSZip export (builds zip from
the merged tree, browser download) + import (unpacks zip in-browser;
remaps every entry into root/user created — embedded paths become the
visitor's editable copies; 50 MB / 2000-entry caps).
- src/lib/store.ts: PresetItem unchanged; refreshPresets now MERGES server
embedded library (user-area rows filtered out defensively) with
listUserPresets() and allUserFolderPaths(); applyUserPresets() re-merges
after local CRUD; settings persistence (band/beat/default script/randomize)
is now localStorage-only — the debounced PUT /api/settings layer was
deleted; stale randomScope heals to root/user created.
- src/app/page.tsx: useInitialLoad now uses refreshPresets() (merged tree) and
reads configs exclusively from localStorage; no /api/settings fetch.
- Server hardening:
* GET /api/presets — ensureSeeded upgraded with a FINGERPRINT self-heal:
embedded subtree must exactly match BUILTIN+EMBEDDED (folder+name), else
re-seeds (heals pre-hardening renames/deletes/injections even without a
version bump); purgeVisitorJunk() deletes any isBuiltIn=false rows,
user-area presets, and non-backbone folders on every GET; response serves
only isBuiltIn rows in root/embedded/** + the 7 backbone folders.
* POST /api/presets, PUT/DELETE /api/presets/[id], POST/PUT/PATCH/DELETE
/api/folders, POST /api/presets/import → 403 with explanatory messages.
* /api/settings route DELETED (404). /api/presets/export kept as a
read-only maintainer backup endpoint (UI no longer uses it).
- src/components/ava/presets-tab.tsx rework: lock badge on root/embedded
folders; "read-only" chip in the panel; embedded folder → informational
note + Export/Import only; embedded preset → Load + "Copy to my presets"
(auto-uniquified name, lands in user created); user presets flagged with a
User icon and get Rename/Delete; all CRUD + zip import/export now local
(user-presets + preset-io libs, applyUserPresets re-merge); user created
empty-state hint; delete confirms say "from this browser".
- src/components/ava/script-tab.tsx: Save on an embedded target → blocking
toast directing to Save As; Save As always lands in the user area
(embedded/root targets redirect to root/user created); saves are
updateUserPreset/createUserPreset (browser).
- src/lib/version.ts → 6.2 (+history line). detect-tab.tsx stale comment fixed.
- VERIFIED (subagent E2E, Task 15-11, 23/23 PASS): all curl mutations 403
(incl. PUT folders after cosmetic fix); GET serves 95 presets/7 folders/zero
user-area rows; junk-seeded DB (spam preset, injected row, vandal-renamed
"Gap The Mind", junk folders) fully self-healed on next GET; browser flows:
lock badges, read-only panel, Copy to my presets, create/rename/delete
preset + folder (incl. nested blast radius), Save-blocked-on-embedded +
Save As redirect, persistence across reload, client export toast (95 zipped),
randomize 3–60s validation, mobile 390×844 no horizontal scroll, zero
console errors; lint clean.
- Committed as "v6.2 — read-only embedded library + per-visitor browser presets".
Stage Summary:
- Threat model closed: the server accepts ZERO visitor writes (403 on every
mutation endpoint), the embedded library self-heals against drift (rename/
delete/inject → fingerprint re-seed), and each visitor's presets live in
their own localStorage (merge is client-side). Spam/vandalism cannot cross
visitors by construction.
- Migration note for the VPS: previously server-stored user presets are
abandoned (purged by self-heal); visitors re-import via zip if needed.
Settings (band/beat/default script) are per-browser now.
- /api/presets/export intentionally kept: read-only maintainer backup of the
embedded library.