name: "Inverse Kinetics" mode: dots blend: additive persist: 0.805 linewidth: 2.613 [init] n = 817 [frame] tt = tt + dt * (0.5 + bass_att * 1.1) hue = hue + dt * 0.103 burst = burst * 0.9 [beat] burst = 1 [point] jet = floor(i * 2) life = frac(rand(i * 7.7 + jet) + tt * (0.35 + rand(i + 3) * 0.65)) a = jet * 6.28318 / 2 + rand(i * 5.1 + jet) * 0.736 spd = 0.4 + rand(i * 9.2 + jet) * 0.8 px = cos(a) * spd * life py = sin(a) * spd * life - 1.2 * life * life x = px * (0.85 + bass * 0.35) / aspect y = py red = max(0, 1 - life) * (0.35 + burst * 0.55) * abs(sin(life * 4)) green = max(0, 1 - life) * (0.35 + burst * 0.55) * 0.22 blue = max(0, 1 - life) * (0.35 + burst * 0.55) * abs(cos(life * 4)) skip = if(above(life, 0.94), 1, 0)