name: "splendora" mode: lines blend: additive persist: 0.867 linewidth: 1.513 [init] n = 974 [frame] t = t + dt * (0.211 + bass_att * 1.8) hue = hue + dt * 0.068 + beat * 0.012 [point] arm = floor(i * 9) fa = frac(i * 9) d = fa ang = arm * 1.515 + d * 1.922 * 3.14159 + t rad = (0.04 + pow(d, 1.746) * 1.15) * (0.7 + bass * 0.5) x = sin(ang) * rad / aspect y = cos(ang) * rad red = (0.3 + 0.7 * d) * (0.3 + mid) * abs(sin(d * 2.585)) green = (0.3 + 0.7 * d) * (0.3 + mid) * 0.22 blue = (0.3 + 0.7 * d) * (0.3 + mid) * abs(cos(d * 2.585)) skip = if(below(fa, 0.04), 1, 0)