name: "UnConeD -Zero-G Maze III" mode: lines blend: additive persist: 0.853 linewidth: 1.507 [init] n = 722 [frame] t = t + dt * (0.243 + bass_att * 1.5) hue = hue + dt * 0.093 [point] ring = floor(i * 19) ri2 = frac(i * 19) z = frac(ring / 19 + t) rad = 0.05 + z * 0.881 a = ri2 * 6.28318 + ring * 0.16 + sin(t * 0.7) * 2 x = sin(a) * rad * (0.55 + sv * 0.901) / aspect y = cos(a) * rad * (0.55 + sv * 0.901) red = (1 - z) * (0.3 + bass * 0.7) * 0.3 green = (1 - z) * (0.3 + bass * 0.7) * 0.65 blue = min(1, (1 - z) * (0.3 + bass * 0.7) * 1.3)