name: "Urantia" mode: dots blend: additive persist: 0.862 linewidth: 2.9 [init] rings = 4 n = rings * 101 [frame] t = t + dt * (0.393 + bass_att * 0.6) hue = hue + dt * 0.094 squash = 0.387 + 0.25 * sin(t * 0.454) [point] ring = floor(i * rings) ri3 = frac(i * rings) r0 = 0.16 + ring * 0.141 a = ri3 * 6.28318 + t * (1.2 - ring * 0.18) + ring * 2.4 x = sin(a) * r0 * (1 + bass * 0.18) / aspect y = cos(a) * r0 * squash sat = frac(ri3 * 2) size = if(below(sat, 0.14), 3 + bass * 3, 1) red = 0.25 + bass * 0.5 + ring * 0.07 * (0.25 + bass * 0.95) green = 0.25 + bass * 0.5 + ring * 0.07 * (0.25 + mid * 0.95) blue = 0.25 + bass * 0.5 + ring * 0.07 * (0.25 + treb * 0.95)