name: "jinx (skupers remix)" mode: lines blend: additive persist: 0.9 linewidth: 1.6 [init] n = 900 [frame] t = t + dt * (0.25 + bass_att * 1.5) hue = hue + dt * 0.1 [point] ring = floor(i * 24) ri = frac(i * 24) z = frac(ring / 24 + t) rad = 0.06 + z * 0.9 a = ri * 6.28318 + ring * 0.35 + sin(t * 0.7) * 2 x = sin(a) * rad * (0.55 + sv * 0.9) / aspect y = cos(a) * rad * (0.55 + sv * 0.9) f = (1 - z) * (0.35 + bass * 0.65) red = f * (0.45 + 0.55 * sin(hue * 6.28318 + z * 4)) green = f * (0.45 + 0.55 * sin(hue * 6.28318 + z * 4 + 2.09)) blue = f * (0.45 + 0.55 * sin(hue * 6.28318 + z * 4 + 4.19))