name: "Zero-G Maze II" mode: lines blend: additive persist: 0.916 linewidth: 1.457 [init] n = 1049 [frame] t = t + dt * (0.267 + bass_att * 1.8) hue = hue + dt * 0.038 + beat * 0.012 [point] arm = floor(i * 7) fa = frac(i * 7) d = fa ang = arm * 1.253 + d * 0.88 * 3.14159 + t rad = (0.04 + pow(d, 2.401) * 1.15) * (0.7 + bass * 0.5) x = sin(ang) * rad / aspect y = cos(ang) * rad red = (0.3 + 0.7 * d) * (0.3 + mid) * (0.45 + 0.55 * sin(hue * 6.28318 + d * 2.064)) green = (0.3 + 0.7 * d) * (0.3 + mid) * (0.45 + 0.55 * sin(hue * 6.28318 + d * 2.064 + 2.09)) blue = (0.3 + 0.7 * d) * (0.3 + mid) * (0.45 + 0.55 * sin(hue * 6.28318 + d * 2.064 + 4.19)) skip = if(below(fa, 0.04), 1, 0)