name: "Spirit Realm (Degnic's Plasmoid RMX)" mode: lines blend: additive persist: 0.885 linewidth: 2.389 [init] n = 1199 [frame] t = t + dt * (0.344 + bass_att * 0.8) sway = sway + dt * (0.5 + treb) hue = hue + dt * 0.085 [point] a = i * 6.28318 * 2 wob = sin(a * 3 + t * 2) * (0.08 + treb * 0.3) rad = (0.42 + mid * 0.25) * (0.85 + 0.15 * sin(a * 3 + sway)) + v * 0.422 - wob x = sin(a) * rad / aspect y = cos(a) * rad red = 0.3 + abs(v) * 1.2 * (0.45 + 0.55 * sin(hue * 6.28318 + a * 0.5)) green = 0.3 + abs(v) * 1.2 * (0.45 + 0.55 * sin(hue * 6.28318 + a * 0.5 + 2.09)) blue = 0.3 + abs(v) * 1.2 * (0.45 + 0.55 * sin(hue * 6.28318 + a * 0.5 + 4.19))